← Back to work
Web Graphics UI Design

Churp

A unified feedback platform that connects gardeners and managers through transparent issue tracking, fostering accountability and trust in community garden spaces.

Role
Designer
Timeline
6 months · Oct 2025 - Apr 2026
Tools
Figma, Photoshop
Status
Completed
Churp app screenshot

What is this project?

The project aimed to create a website used by community managers of gardens and resident gardeners of a specific district of Singapore, Tengah. Residents could apply for, manage their garden plot and view their application status, while managers could allocate garden plots and bookings accordingly.

Supported by Tengah Community Innovation Taskforce (CIT) and Tengah Community Centre (CC).

What needed solving?

Processing of physical paperwork regarding garden plot application was tedious, inconsistent, and slow. Community managers would need to sort through paperwork, applicants would wait in the dark, not knowing how long their application would take to approve or whether it was forgotten since it could take months.

Our goal was to design a transparent, accessible, reliable platform for both managers and residents to manage garden plots.

What was found

We wanted a style that was clean, professional and minimalistic similar to those found within government websites. I looked into FormSG, RedeemSG, Armoury in particular to home in on that particular style.

01
Minimalistic

Simple, consistent colours to match the overall aesthetic of the website for a cohesive experience.

02
Readability

Readable graphics that users can understand within a glance.

03
Emotion

Graphics should invoke an intended emotion for users to understand the message more strongly.

User research artefact

Graphic From RedeemSG invoking ease of use, happiness and spreading joy.

What ideas were explored?

We initially needed graphics for 3 sections which I titled 'Managing Gardens', 'View Ballot Status', and 'Neighbour Gardening'. The 1st section was the most important since it was our hero image. It had to convey our purpose and personality succintly.

Initial exploration for that took me to drafting a garden scene with fences, grass on ground, and additional other details. Further iterations removed many elements and added new ones such as children, phone in hand (representing the website), and the ballot box icon.

The second section would feature a snippet of one of our website's functions, 'View Ballot Status', so it had to be the main focus. To balance out the composition, a person on his phone along with an icon was added.

The third section was our call to action where the centrepiece would have to be our website. I represented this as a phone with our logo (a bird) on it. People from different walks of life would be drawn to it, beckoning others to come over. A balancing element was the bird that flew an arc through the people, creating a "connection" both visually and thematically.

Section 1 draft Section 1 draft 2 Section 2 draft Section 3 draft

Early explorations shaped the design.

Why does it look and work this way?

All illustrations include at least 1 person. This is to establish the human connection that people naturally seek. Users will feel more in touch the more 'human' the connection is - expressive facial expression, variety of characters for relatability.

I kept designs as simple as possible because translating them into the final assets (.svg) would be much simpler. Additionally, having complex shading or rendering would violate our intended style.

What shipped?

13 fully polished, minified SVGs ranging from large web assets, to icons, to sample user portraits.

Churp home screen
Final icons screen Final apply screen Final call screen Final portraits screen

What happened, and what did you learn?

Internally, the developers and the manager were pleased with the results. They had provided guidance and feedback along the way, ensuring the vision was maintained. I had learned and experience many things I had not done before. I had background in digital art, but not in web graphics development, so I had to learn how to do that in Figma. I also found the process of ensuring my sketches fit that particular style challenging since its one I'm not used to.

What worked
  • Initial drafts in Photoshop before moving onto Figma enabled freedom to explore various designs quickly
  • Research into web assets and people's expectations of final results
  • Making minor changes was quick since the assets in SVG are easily customisable
What I'd change
  • Experiment with colours in the early stages to ensure consistency
Next project
BRICE DataHub